Real Network Case #008
A player in Grenada wanted to improve his Honor of Kings China experience. Initial assumptions pointed toward long-distance routing, but the investigation gradually uncovered several other factors.
Honor of Kings appeared playable during testing, while another China game later produced a different experience. Local networking conditions, shared infrastructure and game-specific server architecture all became part of the investigation.
The user lives in Grenada and primarily plays Honor of Kings CN on an Android phone. Another acceleration tool had previously delivered roughly 300 ms in-game latency, leading to questions about whether a dedicated route could noticeably improve the experience.
At first glance, the problem appeared to be simple geography. However, the actual environment involved shared Wi-Fi, a dormitory router, Android devices and multiple China games with potentially different server locations.
During testing, Honor of Kings appeared playable and the user later requested deployment of the same route on a PC.
The dormitory router was found to be operating behind another private network, rather than connecting directly to the Internet.
The user reported long-term throughput of roughly 6–7 Mbps from the dormitory, even during office hours, while approximately twelve devices remained connected to the router.
These observations do not prove that the dormitory network was the dominant bottleneck, but they do suggest that local networking conditions deserve attention.
An equally important observation was that Honor of Kings appeared acceptable, while Chang'an Fantasy later felt different to the player. This indicates that server locations, gateway design and game-specific networking behavior may also influence the final experience.
This case cannot be reduced to a simple judgement of whether a route is good or bad.
For players connecting to China from very distant regions, physical distance already introduces substantial latency. Shared dormitory networks, Wi-Fi quality, routing paths and game infrastructure can further shape the experience.
The real challenge is often determining which layer contributes most to the problem: geography, local networking conditions, route quality or the game itself.
Before comparing additional nodes or providers, players should first verify that the actual gaming environment is stable.
Shared dormitories, office extensions and multi-user Wi-Fi environments deserve particular attention. Device count, Wi-Fi bands, throughput consistency and performance at different times of day should all be considered.
Different China games should also be tested independently. Good results in one title do not necessarily predict identical behavior elsewhere.
For players connecting to China from very distant regions, the challenge is often not determining whether a route works, but understanding which layer contributes most to the experience: geography, local networking conditions, routing paths or game-specific infrastructure.